Debugging OpenWebUI’s Hidden Image Processing Limits: A Technical Deep Dive
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demodomain
- . February 14, 2025
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Get the final OWUI pipe here:
https://openwebui.com/f/rabbithole/replicate_custom_model_owui_pipe
When integrating image generation capabilities into OpenWebUI using Replicate.com’s API, I encountered an interesting challenge that led to the discovery of undocumented image processing limits. This post details the journey of debugging and solving this issue, which might help others working with similar integrations.
The Initial Problem
I was developing a custom image generation pipe for OpenWebUI that needed to handle various user inputs:
man sitting in a chair # Default: 1440x1440, 1 image
16:9 man sitting in a chair # Aspect ratio specified
x3 man sitting in a chair # Multiple images requested
16:9 x3 man sitting in a chair # Both aspect ratio and multiple images
Everything worked perfectly when generating single images or when specifying an aspect ratio. However, when requesting multiple images without an aspect ratio, I encountered a cryptic error:
Error: Generation incomplete after processing status
The Investigation Begins
The error was particularly puzzling because:
- It only occurred when generating multiple images without a specified aspect ratio
- The error message didn’t appear anywhere in OpenWebUI’s source code
- Replicate.com’s logs showed successful image generation
Breaking Down the Problem
Through systematic testing, I discovered some interesting patterns:
16:9 x3 man sitting in a chair
worked perfectlyx3 man sitting in a chair
failed1:1 x3 man sitting in a chair
also failed
This was the first breakthrough – the issue wasn’t with the number of images per se, but something specific about square (1:1) images when generating multiple copies.
The Megapixel Mystery
I started analyzing the image dimensions:
# For 1440x1440 images:
1 image = 2.07 MP # Works
2 images = 4.14 MP total # Works
3 images = 6.21 MP total # Fails
4 images = 8.28 MP total # Fails
# For 1440x810 (16:9) images:
3 images = 3.49 MP total # Works
4 images = 4.66 MP total # Works
Then came the second breakthrough – by reducing square images to 1024×1024:
3 images at 1024x1024 = 3.15 MP total # Works!
4 images at 1088x1088 = 4.73 MP total # Fails
4 images at 1024x1024 = 4.19 MP total # Works!
The Solution
Through careful testing, I found that OpenWebUI has an undocumented limit of approximately 4.7 megapixels for the total output of all images combined. This led to the development of a dynamic scaling solution:
def calculate_dimensions(
self,
aspect_ratio,
num_outputs,
max_total_mp=4.7,
base_dimension=1440
):
"""
Calculate image dimensions based on aspect ratio and number of outputs,
ensuring total megapixels stays under max_total_mp.
"""
width_ratio, height_ratio = aspect_ratio
# Calculate initial dimensions maintaining aspect ratio
if width_ratio > height_ratio:
initial_width = base_dimension
initial_height = int(base_dimension / width_ratio * height_ratio)
else:
initial_height = base_dimension
initial_width = int(base_dimension / height_ratio * width_ratio)
# Calculate megapixels for these dimensions
mp_per_image = (initial_width * initial_height) / 1_000_000
total_mp = mp_per_image * num_outputs
# If we're under the limit, use these dimensions
if total_mp <= max_total_mp:
return initial_width, initial_height
# If we're over the limit, scale down
scale_factor = (max_total_mp / num_outputs / mp_per_image) ** 0.5
new_width = int(initial_width * scale_factor)
new_height = int(initial_height * scale_factor)
return new_width, new_height
This solution automatically scales image dimensions based on:
- The requested aspect ratio
- The number of images
- OpenWebUI’s total megapixel limit
The Final Implementation
To make this solution configurable, I added a valve to the pipe configuration:
class Valves(BaseModel):
OWUI_TOTAL_MEGAPIXEL_LIMIT: float = Field(
default=4.7,
description="The maximum megapixels OpenWebUI can handle..."
)
Now the system dynamically handles all cases:
- Single images at full resolution (up to 1440×1440)
- Multiple images with automatic scaling to stay under the 4.7MP limit
- Any aspect ratio while maintaining proper proportions
Lessons Learned
- Sometimes system limits aren’t in the obvious places – OpenWebUI’s image processing limit wasn’t documented or visible in the source code
- When debugging image processing issues, consider total memory/processing requirements, not just individual image sizes
- The error “Generation incomplete after processing status” was actually a clue – it indicated a processing limitation rather than a generation issue
Conclusion
This investigation revealed an important but undocumented limitation in OpenWebUI’s image processing capabilities. By understanding and working around this limit, we can now reliably generate multiple images while maintaining the highest possible quality within the system’s constraints.
The solution is now implemented as a configurable component that automatically handles all edge cases, making it robust for production use. The key is the dynamic scaling system that maintains aspect ratios while ensuring the total output stays within OpenWebUI’s processing capabilities.